Monochroma is a cinematic platformer game set in an industrial alchemic world. It's about being a child in dark world, having a little brother, growing up, falling down and solving some other puzzles.
The story takes place in an alternate version of the 1950's where there is a huge company selling robots to the people in a fantastic city. You are playing the big one of two brothers. On the night that your brother gets injured and you are seeking help around, caught in a storm, you find yourself in a warehouse and reveal an awful secret about that company.
Monochroma’s gameplay builds upon the relationship and unspoken sacrifice between two brothers. You can’t run fast or jump high while carrying your brother. Furthermore, you must put your brother down temporarily in order to solve most of the puzzles—but you can only do this where it’s bright. Like most small children, he is afraid of the dark—and you can’t leave him behind.
The game tells its modern dark tale without using any words written or spoken.
Monochroma has been described as Limbo meets Ico . However, Monochroma is much more than a skilled mix of two great games: It offers a deeply visual, intellectual, and emotional experience. Monochroma features realistic locations and puzzles modeled with accurate physics —far from the arbitrary trial-and-error gameplay.